Weiße Weihnacht
This is the website of Weiße Weihnacht, a team-based online multiplayer snowball fighting game. There are currently 2 working gamemodes: Skirmish and Capture The Flag. A third one we planned to include in the game but haven't started working on is Capture Point.
Controls
WASD - Move.
Mouse - Look / aim.
LMB - Hold: Charge.
Release: Throw.
RMB - Build / upgrade / drop.
Space - Hold: Reload / pickup.
Tab - Hold: Score board / team selection.
Enter - Chat.
Esc - Menu / exit.
How to play
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To join or change teams, open the Tab-Menu by pressing Tab and click one of the buttons.
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Throw Snowballs by pressing LMB. The longer you hold the button the farther it will go. While charging you will walk slower and while walking it's also harder to aim.
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You can only carry 5 snowballs with you, so sometimes you'll have to reload by holding Space. You move a lot slower while reloading.
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With 5 snowballs you can press RMB to build a Snowpile and upgrade a Snowpile with at least 8 snowballs to a Snowwall. You can always drop snowballs on piles and walls, it doesn't require 5 of them.
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If you're hurt you can heal yourself by collecting food. There are Cookies, Chocolate and Sandwiches, which heal 1, 2 and 3 hearts respectively. With full health you can pick them up by reloading on them.
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While holding an item, like food or a flag, your maximum amount of snowballs decreases by 2. You can drop the item with the RMB, just like when building a Snowpile.
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When carrying the enemy team's flag, you only move with 80% of your normal speed.
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You can abort throwing, building or dropping by also pressing the other mouse button.
Download
weihnacht.zip (.exe inside, 2.23 MB)
weihnacht_src.zip (.gmk inside, 1.09 MB)
Last update: 31 Jul 2011
Origins
About two years ago we - frischideu and copyboy - wanted to make a game for the gm-d Community Adventskalender 2009 . But we didn't make it in time and the final result wasn't quite what we expected. We joined in the next year's calendar as well, trying to finish as much as possible before it was our game's turn. It's somewhat playable, but we both lost interest again, because we never got any good feedback or even had a game with a decent amount of players. Now it's time to finish it!
Credits
Programming - copyboy
Graphics - frischideu
Sounds - mauge
Made with Game Maker 7 and
using 39ster's networking DLL.